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Tal Hayun UX/UI DESIGNER
Mobile App Concept

Find outings that fit your dog’s needs. Check shade and water, and plan playdates.Find dog-friendly outings, shade and water, and plan playdates.

  • Self-initiated concept
  • Solo UX/UI designer
  • Figma, ChatGPT, Claude
Pointer app concept screens showing dog-friendly places, a dog profile, route guidance and a park detail
Mobile App Concept

Pointer
Dog Walking App

Find outings that fit your dog’s needs.
Check shade and water, and plan playdates.

  • Self-initiated concept
  • Solo UX/UI designer
  • Figma, ChatGPT, Claude

Explore Pointer

Explore dog-friendly places and open their details to check the fit for your dog. Try the list and map views, then follow the journey from discovery to a suitable outing.

Problem

A dog-friendly label does not explain whether a place fits a particular dog. Age, mobility, heat sensitivity and social comfort can change the choice.

Core users

Dog owners planning daily walks, gentler outings for older dogs, or opportunities to meet other dogs and arrange playdates.

Product goal

Connect the dog’s profile with suitable places and routes, clear amenity information, and optional social encounters.

Product value

Help owners make informed choices before leaving: understand the fit, check shade and water, and plan an outing around their dog.

User flow & screen logic

The dog is the organizing idea: understand their needs, find a suitable place, check the conditions, then choose a route or arrange time to meet.

01 / KNOW THE DOG

Know the dog

Start with age, needs, limitations and social preferences. This profile gives the rest of the journey its context.

02 / DISCOVER A FIT

Discover a fit

Browse nearby places and routes. Use dog-relevant filters to narrow the choice rather than scan every result.

03 / CHECK THE DETAILS

Check the details

Review terrain, shade, drinking water, rest areas and access rules. Consider a gentler route for an older dog.

04 / GO OR MEET

Go or meet

Save places, plan a route or explore a playdate. Social encounters stay optional for dogs who need more space.

Key product screens

A dog-first journey through the current concept: from the dog’s profile to suitable places, gentler routes and meeting other dogs. Maps, places and people are illustrative.

01 / 10

Tell us about your dog

Onboarding asks about the dog before anything else: name, breed, age, weight and size. These five fields are what later lets the app say whether a place is a good match, so they come before the account details.

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pointer — Tell us about your dog screen
02 / 10

Dog profile

The profile adds needs and preferences as chips (easy trails, water, shade, off leash) and can be edited at any time. It is the reference the rest of the app filters against.

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pointer — Dog profile screen
03 / 10

Explore

Explore opens with categories and a short list of recommended places nearby, each with type, distance and opening status. A List / Map switch lets the owner choose how to browse.

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pointer — Explore screen
04 / 10

Filters

Filters use the vocabulary of a dog owner, not of a map: the size a place is best for, water, shade, off leash, difficulty. The button shows the number of matching places before the user commits.

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pointer — Filters screen
05 / 10

Place details

The page leads with "Why it suits Milo": one sentence that connects the place to the dog's profile. Facts follow as chips (fenced, water, off leash, verified), and the source of the place data is stated.

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pointer — Place details screen
06 / 10

No results

An empty result explains itself and offers a way forward: try different words or clear the filters. I kept the tone light, because the user has done nothing wrong.

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pointer — No results screen
07 / 10

Route options

Before leaving, the owner compares walking, driving and transit times. The recommended walking route is described in the dog's terms: mostly flat, shaded, with a water stop on the way.

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pointer — Route options screen
08 / 10

Active navigation

During the walk the screen shows only the next turn, arrival time, time remaining and distance. An Open in Maps button hands off to the phone's map app for anyone who prefers it.

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pointer — Active navigation screen
09 / 10

Trip detail

A trip combines several places into one outing, with a time for each stop and the total distance and duration. It turns saved places into a plan for the day.

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pointer — Trip detail screen
10 / 10

Who's here

Checking in shows which dogs are at the park right now and highlights friends. Dog names, photos and breeds make the list easy to scan, and Say hi provides a direct way to start a conversation.

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pointer — Who's here screen

Design system

A nature-led system: green for brand and primary actions, soft surfaces, Inter for interface text, and semantic colors for light and dark themes.

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Product color direction

Brand green#0E7C66
Brand subtle#E9F5F2
Surface subtle#F7FAF7

The light theme uses brand green for primary actions, with white and soft-green surfaces. Semantic color variables define equivalent roles in the dark theme, so components can keep the same structure.

Typography & controls

PRODUCT INTERFACE / INTER

Find a place that fits

Clear headings, short labels and readable body text keep practical details easy to scan.

The Inter type scale uses 24px and 20px headings, 16px subheadings and 15px body text. Large primary buttons and input fields are 48px high; smaller row actions use a compact variant.

Key UX decisions

These decisions describe the concept’s intended behavior. They are design hypotheses to validate with dog owners.

The dog shapes discovery

Instead of: treating the dog profile as an optional account detail.
Why: The same park can suit one dog and overwhelm another. Age, mobility limitations, heat sensitivity and social preferences should inform discovery, place details and outing planning.

Show what a place offers

Instead of: a single dog-friendly badge.
Why: Shade, water, fencing, benches and terrain mean more than a broad label. Specific amenities help owners judge suitability; missing or unverified details should remain explicit.

Make gentler outings possible

Instead of: prioritizing only the fastest route.
Why: An older dog may need an easier surface, a shorter walk and places to rest or drink. Those conditions give the owner a better basis for choosing an outing.

Connect places and playdates

Instead of: a general social feed disconnected from the outing.
Why: Meeting other dogs is part of the reason to go out. Dog visibility and shared walks connect social plans to places, with owner control and the dog’s social comfort in mind.

Outcome & next steps

Pointer moves beyond a dog-friendly label to focus on the needs of one particular dog.

Pointer is a self-initiated concept, not a launched product. I built it from zero with ChatGPT and Claude, designing the dog-first UX/UI, place discovery, outing planning and social direction. The prototype explores these journeys; the concept has not been tested with users.

I would first test which place details change an owner’s choice, how owners describe their dog’s limitations and what makes a playdate feel comfortable. If implemented, I would measure dog-profile completion, discovery leading to a saved place or navigation, and voluntary use of dog visibility.

ROLE / STATUS

End-to-end product concept, UX/UI and visual design · Prototype exploration · No user-test results claimed.

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